Session Tracks
Conference Session Tracks
SDG 4 — Quality Education
SDG 8 — Decent Work and Economic Growth
SDG 9 — Industry, Innovation and Infrastructure
SDG 10 — Reduced Inequalities
SDG 12 — Responsible Consumption and Production
This track focuses on the latest innovations in augmented reality technologies and their applications in various engineering fields. Researchers are invited to present their findings on the integration of AR with computer science engineering principles.
This session explores the use of virtual reality for enhancing engineering simulations and training. Contributions should highlight the impact of VR on user experience and workflow automation in engineering contexts.
This track emphasizes the development and application of predictive modeling techniques within augmented and virtual reality environments. Papers should discuss methodologies such as supervised and unsupervised learning in the context of immersive technologies.
This session invites submissions on the application of deep learning techniques to improve computer graphics and visualization in AR/VR. Topics may include feature extraction and anomaly detection in graphical data.
This track addresses the critical aspects of user experience design in augmented and virtual reality applications. Researchers are encouraged to present studies that evaluate user interaction and satisfaction in immersive environments.
This session focuses on the convergence of industrial IoT with augmented and virtual reality technologies. Papers should explore how these integrations can enhance system monitoring and predictive maintenance in industrial settings.
This track covers the role of simulation and analytics in engineering processes enhanced by AR and VR. Contributions should discuss the implications of these technologies on operational efficiency and decision-making.
This session highlights innovative 3D modeling techniques tailored for augmented and virtual reality applications. Researchers are invited to present methodologies that improve the realism and interactivity of 3D models.
This track examines the principles of human-computer interaction as they apply to augmented and virtual reality. Submissions should focus on user engagement, usability, and the design of intuitive interfaces.
This session explores how augmented and virtual reality can facilitate workflow automation in engineering tasks. Papers should present case studies or frameworks demonstrating efficiency improvements through immersive technologies.
This track addresses the challenges of model evaluation and the establishment of performance metrics specific to AR and VR applications. Researchers are encouraged to propose new evaluation frameworks and methodologies.
